FREESLOT
MT_XFLY
S_XFLY1
S_XFLY2
S_XFLY_RUN1
S_XFLY_RUN2
SPR_XFLY

Object MT_XFLY
#$Sprite XFLYA1
#$Category Sigma
MapThingNum = 973
SpawnState = S_XFLY1
SpawnHealth = 1
ReactionTime = 2
SeeState = S_XFLY_RUN1
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
Speed = 15
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_XPLD1
XDeathState = S_NULL
DeathSound = sfx_XKBOM
Radius = 22*FRACUNIT
Height = 110*FRACUNIT
DispOffset = 0
Mass = 60
Damage = 0
Flags =	MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY
RaiseState = S_NULL

State S_XFLY1
SpriteName = XFLY
SpriteFrame = A
Duration = 5
Next = S_XFLY2
Action = A_Look

State S_XFLY2
SpriteName = XFLY
SpriteFrame = B
Duration = 5
Next = S_XFLY1
Action = A_Look

State S_XFLY_RUN1
SpriteName = XFLY
SpriteFrame = A
Duration = 3
Next = S_XFLY_RUN2
Action = A_Chase
Var1 = 0
Var2 = 0

State S_XFLY_RUN2
SpriteName = XFLY
SpriteFrame = B
Duration = 3
Next = S_XFLY_RUN1
Action = A_Chase
Var1 = 0
Var2 = 0
